Product Info

Tier Model Textures Rig Lookdev Groom Animation Muscle Sim
Non‑Commercial – Silver ✔️No muscle echorche ✔️ 2K textures (no displacement) ✔️ Maya Arnold lookdev
Non‑Commercial – Gold ✔️No muscle echorche ✔️ 2K textures (no displacement) ✔️ Body rig, simple facial rig ✔️ Maya Arnold lookdev
Indie (only for individual freelancers) – Silver ✔️ Model + muscle echorche ✔️ 2K textures ✔️ Maya Arnold lookdev
Indie (only for individual freelancers) – Gold ✔️ Model + muscle echorche ✔️ 2K textures ✔️ Body rig + blendshapes facial rig ✔️ Maya Arnold lookdev
Indie (only for individual freelancers) – Platinum ✔️ Model + muscle echorche ✔️ 2K textures ✔️ Body rig + blendshapes facial rig ✔️ Maya Arnold lookdev ✔️ Walk, run and idle cycles
Studio – Silver ✔️ Model + muscle echorche ✔️ 4K textures ✔️ Maya Arnold lookdev
Studio – Gold ✔️ Model + muscle echorche ✔️ 4K textures ✔️ Body rig + blendshapes facial rig ✔️ Maya Arnold lookdev
Studio – Diamond ✔️  Model + muscle echorche ✔️ 4K textures ✔️ Body rig + blendshapes facial rig ✔️ Maya Arnold lookdev ✔️ ✔️ Walk, run and idle cycles ✔️

 

File Formats:

  • Model
    • .abc
    • .obj
    • .fbx
  • Textures
    • .exr, .tif or .png
  • Rigs, lookdev, animations 
    • .ma or .mb
  • Simulations
    • .hip

FAQs

Please read our FAQs page to find out more.

Can I redistribute or resell one of your assets?

Redistribution is not allowed with the licenses you can buy on this website. If you are interested in redistribution, contact us to get a dedicated quote.

Do you provide assistance to use your assets?

Using our assets is quite straightforward.

They are intended mostly for professional users and they are produced reflecting industry-standard techniques and processes.

We are happy to answer specific questions about certain functionalities.

In case you need to edit our files for specific customizations, please contact us for a dedicated quote.

Are your assets Unreal Engine compatible?

Currently, our rigs can be partially exported to UE as fbx, or totally exported as an alembic geometry cache.

Our fur lookdev workflow can be recreated in Unreal starting from the maps that we provide and exporting the fur as alembic.

We are working on bringing full UE compatibility in the next few months.

Do I need external plugins to use your assets?

Not at the moment. We are transitioning our rigging workflow to MGear in the next few months though.

For the new rigs then, you will need to have MGear installed, which is an open source rigging framework. If a rig needs MGear to work, you will find that in the asset description.

I have a studio, can I get a discount buying multiple assets or services?

Yes! Contact us so we can prepare a dedicated quote for you.

Didn’t find your answer?

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